32 virtual team building activities to engage your remote team (80-101)
Updated: May 15, 2020
This is the 8th and last part of our series 101 indoor team building activities in Bangkok and we have shortlisted 32 of the best team building activities for remote workers.
In case you have missed the previous 7 parts of the blog post, follow the links below:
How to build a high-performing team during Covid-19 curfew.
If working from home has not become commonplace, with the coronavirus pandemic that spread around the globe in the 1st quarter of 2020, the concept of remote office has certainly spiked interest among the business community in Bangkok and around the world.
Working from home has many benefits, including increased productivity, less commuting stress, and a better work life balance. It is estimated that the average worker spends 2.5 hrs. per day in Bangkok traffic jams. Time that can better be spent at home, with family, friends, doing sport and yoga, to relax and to enjoy life.
One of the most prevalent pitfalls of working from home is the loss of social connections. Many employees feel alienated and detached.
To increase connectivity, boost morale, improve teamwork skills and energize your team we have summarized 30 of the virtual team building activities for a remote workplace.
70. Charming farming
This team building activity for remote workers is based upon the trend of urban organic farming. Before the start of the event, team members will receive a parcel in their post box.
The simple fact that all communication has gone online in the past 20 years, your employees will feel excited to receive a physical packet. Excitedly, they open the package to find beautifully wrapped seeds, pots, soil and organic plant nutrients, together with an instruction sheet of what follows. Participants plant their seeds, take a video and 10 days later, the first virtual team building event will take place. There will be a total three events, the first after embryogenesis, the second when the plant is half-way developed, and the third when the plant has produced flowers, fruits or is ready to harvest.
Each virtual team building session will take just about 20 to 30 minutes, ideal before the start of the work, however the sessions are spread out over about 10 weeks.
71. Interview with a stranger
Our hectic business world has many left overscheduled, overworked, stressed, exhausted and burned out. We have become victims of our own lifestyle. We live in high-rise buildings yet don't know our neighbors. We commute to work in overcrowded sky trains and busy subways with thousands of other people yet never get to know any of them in person.
However, the Covid19 virus has put an end to his. As thousands flock to the Thai countryside or work from home, we suddenly realize we have time, more time than we are comfortable with, so we started to re-connect with old friends, who we have lost contact with for years.
An opportunity also to make new friends. Interview with a stranger is choosing a person that you know, lives nearby you or you meet him or her on your way to work, or in the neighborhood. It may be the person at the noodle soup stall struggling to survive in a post-Covid19-economic recession. The hairdresser who has lost her shop due to the curfew.
Like charming farming, the interview with a stranger virtual team building activity starts with a parcel arriving by post in your home-office, with the instructions of the activity and the task. The instruction manual includes tips and tricks of how to make stellar YouTube interview. The challenge is to interview a person you have met before, yet you have never spoken to, a person that sparks your interest, and make a 2-minute YouTube interview.
The video will be shared on Beunite virtual team building platform and accessible for all to see. This virtual team building event comes with a short debriefing, whereby all participants meet on conference call and after watching the videos, team members can ask questions and participants share special insights and methods of production.
Optional: Voting on Mentimeter to award a prize to the person with the best video. Duration: Preparation, taking the video, cutting and uploading it will take some time, but each participant can schedule this on their own. Delegates who put more time into this, will get better results. The actual videoconference is short, about 20 minutes per person, so if you have a team of 10, then the virtual team building is spread out every morning over ten days.
Contact info(at)Beunite.com for more information or connect to WhatsApp +66 84 629 05 07.
Schnitzeljagt means treasure hunt in German. At the beginning of this virtual team building event, team members will receive a virtual map showing the home office location of each player. Before the start of the game, one team member, we call him / her the facilitator, is selected to find a coffee shop.
The coffee shop should be centrally located, at approx. the same distance to each of the home offices. That person then must write some cryptic clues of how to get there. On the day of the event, the clues are sent to each person in your remote team and participants travel to the coffee shop as fast as possible.
The first person who can find the coffee shop is the winner and shall receive a prize.
After the end of the event, participants can work for an hour or two together at the coffee shop, or have lunch together, before returning to home. This provides your staff with a welcome change to the monotony and boredom of working alone in their home office. Schedule half a day to three-quarter of a day for this exciting virtual team building activity.
The role of the facilitator is ideally given to a professional team building company, like Beunite. Schnitzeljagt is a hybrid between real physical team building and virtual team building. It should only be done in an area where Covid19 restrictions have been eased.
It works best for organizations where remote workers live relatively close to each other, i.e. in the same city or suburbs.
73. True or false
True or false is a contemporary team building activity that can be adapted to play with home office staff by using telecommunication software.
Each participant must come up with three stories about themselves, two are false and one is true. The duration of the story is about 30 seconds to one minute long.
The most senior person in the group starts by telling all three stories at once, the other people in the group listen and reflect. After the first three stories are told, participants must guess which is the one true story. Participants can discuss in the team before giving an answer. This virtual team building activity can be played without outsourced facilitator, however, should you wish to play this game competitively, with a winning team or an individual winner, it may be better to engage an experienced team building company to facilitate.
Duration 20 minutes to 1 hour.
74. Post Covid19-Society
In this doomsday scenario, Covid19 has gone out of control and killed most of the people on earth. The city / town you live is badly devastated. But amid misery and despair, there is hope. You can choose 10 people and 30 items that you wish to take with you to travel to faraway lands and to build a new community.
A post-Covid19 society with a sustainable economy. What would you change? How would your community look like? How would you do better than current politicians, who f. up so badly, if you had the chance?
This virtual team building game is a thinking and strategic leadership activity that encourages vision, and foresightedness.
External facilitator is recommended, and participants should be middle to upper management. This activity should have two to three weeks for preparation to go well. Depending on the number of participants in your team, this is a two to three-hour virtual team building exercise. It can also be spread over several days or even weeks, with one short session per week.
Contact info(at)Beunite.com for virtual vision, mission and values training, or connect to our WhatsApp +66 84 629 05 07.
75. Name That Tune
Name That Tune is a non-virtual team building game but can easily adapted to play with remote teams. Before the start of the event, one person in your team is chosen to be the MC (facilitator) who will make a playlist of 10 to 20 popular songs.
The game goes like this: The MC plays the first song, and anybody can chime in with the chat at any time. Participants must guess the name of the song as well as the name of the artist. Points are given for correct answer, and point penalties can be given for wrong answers. Scores are recorded on a flip chart paper or scoreboard.
A prize for the winning team will be sent through postal service to the winner's home office. This game can be played multiple times, i.e. ones per week with alternating MC or if played only once each person in the team will be MC for 3 to 5 songs.
This virtual team building game is about 30 minutes per session with some preparation to do for the MC before the start of the videoconference.
76. Picture of the day
Assuming that co-workers have never been invited to each other's house, and even if they did this remote team building activity will probably work out just fine.
Each person in the team takes 5 to 10 pictures from specific corner of their house (apartment), this could be your bedroom with a picture of yourself on the wall when you were 10 years old, or your kitchen, or the inside of your fridge, etc.
The pictures are then submitted to the facilitator, and only the facilitator knows which picture belongs to which person.
This team building activity for remote workers is best played in small teams of 2-3. The facilitator shows the pictures through the video conferencing app and teams first discuss among each other, then reach a consensus and then guess to whom this particular picture belongs to. If they are correct, points are awarded to that particular team. All players from the winning team shall receive a prize sent to their home office.
77. Virtual museum tour and History quiz
We all love museums and if we cannot go there physically, we explore them virtually. The Getty Museum London, Musée d'Orsay Paris and the British Museum London all feature virtual museum tours.
We have checked them all out and the British Museum which is accessible without plug-ins and downloadable apps is the most recommended. Participants can choose topics, such as Art and Design, Living and Dying, Religion and Beliefs and many more and surf around in timescales and across continents.
The facts and stories are presented by pictures, text, and audio files. These virtual museums are worth checking out on your own.
But how to turn them into a team building experience? The facilitator, this could be an external team building expert, or a person assigned from your team, is going to research quiz questions about the virtual tour before the start of the event. Best are multiple choice questions with A, B or C answers. During the event, the facilitator, will call out the first question, and teams must surf around the virtual museum in search of finding the answer. The scores are tracked on a large scoreboard. The winning team can be awarded with a prize.
Contact info(at)Beunite.com for more information about the virtual museum quiz, or connect to our WhatsApp +66 84 629 05 07.
78. Personal Histories Exercise
This remote team building exercise is from Lencioni's repertoire. Remember Lencioni's magnus opus, the Five Dysfunctions of a team? The Leadership fable on the New York Times bestselling list of 2002? It's a long time ago, but the activity is timeless
Teams must think about a childhood experience that was emotionally difficult and challenging. Each participant writes the story down on paper and consequently reveals the it in front of the others.
The exercise is designed to show that we all are human beings with our own unique history. Throughout the process of revealing some of our inner most intimate experiences, we become vulnerable towards our peers which is a prerequisite to enhance empathy and trust.
It is important that the person with the highest position (owner, CEO, general manager, department head) goes first and that he or she shows a true example of being vulnerable, encouraging others to do the same.
This virtual team building exercise is best with experienced team players, and individuals who know each other well and established a sense of trust already and recommended for middle management and above.
For Lencioni's Five Dysfunctions training workshops online, please contact email@example.com or connect to our WhatsApp +66 84 629 05 07.
79. Help the helper
This remote team building activity is from the bestselling booking Building a Culture of Extreme teamwork, by Kevin Prichard. In pursuit of developing a H2H team culture in your organization, try to do this activity daily, or at least weakly, before the start of your meetings. It only takes 5 to 10 minutes of your time.
First, think about a task or a good deed of one of your teammates that usually goes unrecognized, but this task should not be one that is already on your daily to-do list.
If a person's job description is to serve coffee at meetings, that would not be a good example. Not to be said that we should not recognize somebody serving coffee, but this is not the point of this activity, because the person serving coffee is not the helper.
A helper in this metaphorical team building activity, is a person who does a task uninstructed, out of pure selflessness, to simply to help a team mate out. A better situation is the person serving coffee at meeting has called in sick, and somebody jumps in and serve coffee unsolicited. He or she just helps out. Or salesperson A covers for salesperson B, whose children are sick and who needs to leave office early.
Write down the task and the person who deserves recognition for doing this task. This could be done during the meeting, taking about 2-3 minutes to write down. Then the most senior person in the team starts and one after another will recognize the helper. By recognizing the helper on an ongoing basis, we create a help the helper culture of extreme teamwork.
This is more than an ice-breaker activity because it serves two purposes, first to create the H2H culture, and secondly it acts as an icebreaker before the start of a meeting. It takes just 5 to 10 minutes of your time.
80. 360-Degre Feedback
Every person in the team has a blind spot, in the 360-degree feedback exercise helps you discovering it. A blind spot is when others see yourself differently from the way you see yourself. The 360-degree virtual team building exercise is a personal development activity designed to eliminate blind spots and build trust among the team.
In the 360-degree leader exercise, the highest ranked executive, i.e. CEO starts first to be examined. That person leaves the virtual conference room for 15 to 20 minutes, while the rest of the team brainstorms feed-back. If your executive team consists of 12 people, it is best to form sub-groups of 3 to 4 people working together.
Some rules of giving feed-back are presented prior to the start of the activity. For example, the feed-back must be constructive and not be personally insulting.
During the presentation phase, feed-back is given to the CEO and the feed-back receiver is encouraged to ask question, however, no adversarial debate is permitted.
After the feed-back session, the CEO may reveal which feed-back was most valuable, which area is difficult to improve, and which has not been expected (blind spots). At that point, the trainer introduces the Johari Window as part of this heuristic exercise.
Before moving on down the hierarchy to the next executive, the CEO makes a commitment to take the feed-back at heart and to improve two areas of his personality.
It is of crucial importance that the executive has known each other for a while and that the exercise is supervised by a professional coach, trainer or psychologist.
The 360-degree leader exercise is part of “The five dysfunctions of a team” executive outing and training program.
This activity works best with small teams not exceeding 12 participants. One person will be examined per session, with a duration of about 1 to 2 hours. This is a perfect weekly exercise, spreading over 10 to 12 weeks.
For virtual leadership training, developing trust in your team, or if you like to know more about Yohari Blind spot, please contact info(at)Beunite.com or connect to our WhatsApp +66 84 629 05 07.
81. Passion is a superpower.
This virtual team building activity comes from Steve Kotler's master class. Each participant makes a list of 25 things they are curious about. A single curiosity, however, isn't enough to hold your attention over the long run.
Write one curiosity after another on a large piece of paper, or flipchart, then try to figure out where they overlap.
For example, executive Max is curious about the pyramids and alien technology. How do the two overlap? Perhaps the pyramids were built by alien technology? So, we have a new curiosity, which is stronger than the single one, the pyramid, and alien technology.
Executive Tom is curious what it takes to grow carrots and is fond of statistics too. So how about statistics of how to grow carrots. That would be a good match too. So, from your list of 25 things you are curious about, it would be best to circle 6 to 7 that are related together to form a passion. It is interesting how many of the 25 curiosities are job related, and it's important to have a trainer leading this session to bring it all together in the debriefing.
A recent gallops study points out that 87% of employees are actively disengaged on their job, and only 13% are really living their passion. Therefore, it would be wise to assign your staff at least some time during their working time to focus on their newly acquired passions. As Steven Kotler points out in his Extraordinary performance master class, this hour spent on building your passion is an hour extraordinarily well spent with return on investment of 500% to 1000%.
And it is accepted business wisdom that organizations who allow employees finding and working towards their passion are better and more healthy workplaces. Google, for example, allows their workforce to spend 20% of their time to work on projects on their own.
Duration: 1 to 2 hours.
For developing a culture of extreme teamwork, please contact info(at)Beunite.com or connect to our WhatsApp +66 84 629 05 07.
82. Blindfold puzzle.
Blindfold puzzle is both a great team building activity for participants who are physically in the same location as well as for remote teams. If blindfold puzzle played through a video communication app with virtual teams, then each team member will receive a puzzle together with a blindfold in their post box, before the start of the team building game.
During the activity, the first person puts on their blindfold and must assemble the puzzle without cheating (looking), and the other teams must give instructions over the screen on how to assemble the puzzle. For competitive teams, time can be stopped, and the winner shall receive a prize.
So, let’s say you have 10 people in your team, so this activity could stretch out over ten consecutive days, with each person assembling their puzzle before the start of the working day. The duration of the activity is anywhere between 10 and 30 minutes.
Each puzzle could contain a special message from the management, vision, mission, values or a happy birthday message.
Buzz is a fun, high-adrenaline party game that energizes before a gala night, a meeting, a training session or before the start of the working day. First, establish an order among your virtual meeting delegates, i.e. first Mr. X, then Mr. Y, etc.
The task is to count from 1 to an infinite number, however, some numbers are replaced by the word ‘Buzz’ example every number with 7 or if the number can be divided by 7, for example 35. When the player says “Buzz” then the direction changes.
If a player misses saying Buzz when they ought to or if they say Buzz when ought not to, they are out of the game, and the game starts again from 1, till there are only two players left in the final. The final can be played on best of two.
A prize can be sent to the winner by postal service.
The duration of one round of this virtual team building icebreaker is approx. 5 minutes. It is often consecutive rounds because it’s so much fun.
84. Change that tune
Virtual meeting participants are divided into two to three teams, with each team containing minimum 3 players. Each team launches a separate Zoom meeting (sub-meeting) to discuss their favorite song, and they practice singing it together.
Then, teams join the main meeting room again to perform their song in front of the others. Team who perform particularly well will get thunderous applause.
In the second round, teams then must stay with their favorite song (lyrics) and choose a tune form another song (rhythm) or vice versa. They can practice for 10 minutes in their virtual sub-meeting room.
When teams perform the new song, they realize how difficult it is to keep in time, and synchronization may even break down completely. Participants usually burst out laughing when losing the rhythm.
Focus during debriefing is on change management and why it is difficult to change something we are familiar with and why it takes longer than expected for change to stick.
This activity can be accompanied by players using small drums, guitars (if they can play) or self-made drums with stones and recycled plastic bottles.
Duration is anywhere between one hour and half a day.
For change management workshops, please contact info(at)Beunite.com or connect to our WhatsApp +66 84 629 05 07.
85. SWOT Analysis
The SWOT analysis is a somewhat unusual virtual team building activity because players are a bit discouraged when they hear SWOT. They think back at their university time with an apathetic and disgruntled lecturer scribbling thing on the board.
However, a SWOT done the right way, can not only be fun, it is also meaningful for the organization and a great way of practicing teamwork.
Each idea is submitted through the chat and written on large A4 paper with a big marker pen by the facilitator’s assistant, then put on a large board for all to see, in the correct grid (Strength | Weaknesses | Opportunities | Threats).
After the brainstorming, discussion starts, and the ideas can still be moved up and down (for priorities) or left or right (for factors). The discussion phase typically takes a while because participants may disagree with each other. And that’s the most valuable part of the activity, to observe who in the team contributes, who remains quiet, who fights for their ideas and who, at point crosses a line and becomes insulting.
Scheduling half a day for this exercise is not unreasonable, however, some teams may finish after 90 minutes.
The virtual SWOT as a standalone activity is a valuable exercise in teamwork, and the training can easily be wrapped up afterwards. However, if we continue with the TOWS or incorporate the SWOT altogether in the strategic planning framework then it becomes one of the most powerful tools to develop a healthy, modern and meaningful workplace.
The SWOT analysis as a standalone can be a good exercise for team building and understanding your business better. However, when it comes to strategic planning, TOWS (SWOT spelled in reverse order) is paramount We pair the SWOT factors in order to boost the positives (strengths and opportunity) and to minimize the negatives (weakness and threat).
So the most highly ranked S-factor is matched with the most highly ranked O-factor. The most highly ranked W-factor is matched with the most highly ranked T-facto, and so forth. So we get strength-opportunity initiatives, weakness-threat initiatives, we also get weakness-opportunity initiatives and weakness-threat initiatives.
For more information about virtual strategic planning workshops, please contact info(at)beunite.com or connect to our WhatsApp +66 84 629 05 07.
87. Zip Zap Zoom
In this virtual ice breaker activity is best played in the beginning of a conference with participants who do not know each other well or not at all. To begin with, participants introduce each other by name in clockwise direction. After initial introduction, participants try to remember each other’s name.
When the facilitator says “Zip”, each person must say the person’s name on the left, when the facilitator says “Zap”, each person must say the person’s name on the right, and when the facilitator highlights a particular person by enlarging the screen, everybody must say that particular person’s name.
When the facilitator says Zoom, he / she assigns the moderation rights to another person in the group. The new moderator (facilitator) will start from the beginning again, and comes up with a new characteristic, such as number of siblings, or favorite food, etc. The game repeats itself for as many rounds as the group is comfortable or time is available.
This game is typically played 15 to 20 minutes.
88. Giant Board Game
In the giant board game virtual team building activity, participants will receive instruction, a giant dice, and a cash budget in a parcel sent by the facilitator through the local postal service. First, they will need to purchase a plush animal of their choice with the budget provided. Then, return the animal by post to the facilitator. About a week later, once all animals have arrived at the facilitator’s home, the real game can begin.
In the meantime, the facilitator has set up a giant board game that starts in the bedroom and finishes in the kitchen, and with many obstacles in between. The facilitator also must set up several cameras along the way which makes this activity a bit technically challenging.
All animals are put on the starting field, then the first participant can roll the dice. Let’s call him Mike, his animal is the crocodile. If Mike rolls a 6, crocodile is moved 6 places forward. If the crocodile ends up on a Q&A field, Mike must answer a question. If the answer is correct, the crocodile can move 2 fields forward, if Mike answers incorrectly, the crocodile must move 2 fields backwards. There are also ladders, and “go back to the start” kind of obstacles, and many more along the journey. The first player / animal who reaches the finishing filed is the winner and shall receive a prize.
Questions about the organization can be integrated, product knowledge, vision, mission, values, and many more.
89. Stack Attack
Before the start of the game, participants receive a parcel containing colorful stacking cups.
The videoconferencing game starts like this: The facilitator will explain the rule of the game, i.e. only touching the cups with one hand and to stack them neatly on top of each other building a pyramid. After initial explanation, the first person can take a turn, let’s call him Tim, with the facilitator stopping time. If Tim completes his pyramid and disassembles it with just one hand, then Tim has accomplished the task and his name along with the time is written on the scoreboard.
Each player has a turn and only players who accomplished the task remain in the game and move on the second round. The second round is about time. Each player gets his / her turn and the time is written on the board. The fastest two players will play the final with best of two. The winner shall receive a prize.
Duration depends on the number of players and will be about 20 minutes for a team of 5 and 45 minutes for a team of 10.
90. Split or Steal
Split or steal is a virtual team building activity based on the prisoner’s dilemma conundrum. In this TV-game-show-like activity, each team plays against each other for artificial money, with a crucial decision to make. To split or to steal.
This team building learning activity deals with win-win or lose-lose scenarios, the issue of trust in a team, how trust is established and the devastating consequences when trust is broken.
The debriefing and group discussion is the most important part of this activity and facilitation is recommended by a professional team building facilitator. Duration is about one hour.
For virtual win-win scenario training, please contact info(at)Beunite.com or connect to our WhatsApp +66 84 629 05 07.
91. Shock the flock
Before the start of the activity, participants must write A and B in the front and back of an a4 paper with large marker pen. A multiple-choice question is asked by the trainer with two possible answers, A or B. Participants hold the answer A or B to the camera, whichever they think applies.
This exercise starts with simple questions that has a clear right or wrong answer, i.e. history, geography, art or sports. The questions will gradually become harder, and the answers are no longer right or wrong, but it depends on the intuition, attitude or mindset of the executive. The executives can think a moment before making their decision.
Some of the more difficult questions are:
Generally speaking, I think my company is heading in the right direction (strategically). If yes, show A, if no show B.
I think I contribute more than the average executive to the well-being and success of the company. If yes, show A, of no, show B.
I am fully comfortable to work in the teams and don’t need to improve myself. If yes, show A, if no, show B.
The herding behavior, in which executive imitate the behavior of the most senior executive will quickly be apparent.
The highest level of this exercise is if executives are blindfolded. This is recommended for leadership development training or organizational change programs. Once blindfolded, each executive must make the decision alone, thus learning to stand alone with one’s opinion and to be the black sheep of the herd, thus become psychologically isolated from the rest of the group.
This activity must be supervised by a professional trainer and the debriefing is important. In between questions, executives are asked why they made the decisions they have made and whether the others influenced their decision.
In the debriefing, executives express their feelings, their concern and their fears of being an outsider. In leadership development it is paramount that executives stand firm with their believes and make decisions that they truly feel are important (and the right ones) but are not necessarily shared with the rest of the team.
Executives who stay firm with their believes are less sensitive, less likely to be offended by others who do not share their opinions, less influenced by the herd and less likely to offend others and to abuse their authority.
For more extreme leadership activities, please contact info(at)beunite.com or connect to us via WhatsApp +66 84 629 05 07.
92. My grandmother went shopping
I am sure you remember playing this game as a child. I play this often with my kids, and they are 7 years old. But it works for adults as well. It’s fun memory game whereby each person must remember the order of grandma’s shopping bag.
The game starts with 1 item (“Grandma went shopping and she bought oranges, …”), and players keep on adding items to the bag (she bought oranges, apples, bananas, ham…..) however, the participants need to say them in the correct order, if they miss an item or forget one they are out of the game.
The game continues until time is up, or if played competitively, until there is only one remaining player. The challenge to facilitate this via videoconferencing app is to stop players writing the items down on paper. This may be challenging, and trust is required.
Minefield is a popular team building activity typically played when players are present in the same room. Players must cross a maze from one side to another.
If this game is played with remote teams, the facilitator has a grid with numbers in front of him together with one board piece per person (anything from Lego men to stones).
Participants don’t know the path trough the maze but must figure it out by trial and error. The emphasis on the game is not only crossing the maze individually, but also as a team, and if just one team member makes a mistake, all players must go back to the start.
Concepts like communication, team support and leadership are discussed in the debriefing.
Duration is between 20 to 45 minutes.
For more information about communication and training workshops, please contact info(at)beunite.com or connect to our WhatsApp +66 84 629 05 07.
Jump is a team building ice breaker activity that takes about five minutes. Delegates must stand up from their seats and follow the facilitator’s instructions.
When the facilitator says, “jump left”, everybody jumps left, when he says “jump right”, everybody jumps right, then jump forward and then jump backward. In the second round, the level of difficulty increases, and the delegates must say the same as the facilitator is saying but do the opposite. In the third and final round the delegates say the opposite of what the facilitator is saying but do the same.
This usually results in confusion and laughter by the delegates.
95. If I had authority
If I had authority is a virtual change management activity on the principles of “My Grandmother went shopping”.
In this exercise, participants learn empowerment and critical thinking. It goes like this: The first player starts with “If I had authority, I would…” followed by any an idea. The idea doesn’t have to be reasonable or sound, it can be exaggerated, funny, bold, courageous or hypothetical. There are no boundaries of what is possible, and for creativity’s sake, there are no financial constraints.
The second player repeats the first person’s idea and adds one of their own, etc. until all participants have at least expressed one idea.
This game increases awareness of the limitation of authority, and sometimes touches on taboo areas, or sensitive and controversial topics. Very often, however, it is just pure fun and sparkles participant’s creativity in this anything-is-possible-scenario.
If time permits, the second round goes like this: “I don’t” followed by the idea….”because”…followed by a reason.
The pinnacle of this activity is when participants realize that for many ideas, plans, changes and initiatives there is no good reason not to pursue them.
The debriefing touches on subject such as vision and empowerment and why empowerment is important in any organization. That often things don’t get done or don’t get changed due to low empowerment, and not because there is a rule, a regulation or a sound reason in place that prohibits it.
This is a must-to-play activity in any organizational change programs.
This game stimulates memory skills, creative thinking and a feeling of team bonding.
For more information about virtual organizational change programs, please contact info(at)beunite.com or connect to our WhatsApp +66 84 629 05 07.
96. Ditch the sticks and ditch the carrots
Sticks and carrots are the DNA of every company and they make the organization work smoothly like a well-oiled machine.
However, too many sticks and carrots make the organization slow to change, strangle enthusiasm, suffocate empowerment and destroy teamwork.
The idea of this activity comes from Kevin Pritchard’s book Help The Helper, however it’s been adapted to work in a virtual team building setting.
Participants list several sticks (rules, regulations, punishments, SOPs, expectations, KPIs, etc.) and carrots (pay, bonuses, promotions, company cars, corner office, et), and the facilitator lists them on a flip chart. Next, they are ranked from most important to least important. Next, we take the most important carrot, and examine it closely.
We use Toyota founder Sakichi Toyoda’s 5 Whys technique to get to the bottom of it. Then we do the same procedure with the most important stick. If both stick and carrot have a good reason to exist, we don’t ditch them of course. We carry on to the second highest ranked stick and carrot on the list and repeat the scenario until we find a stick and a carrot that has no right of existence, because we couldn’t reasonably well justify them. We don’t only ditch them; we nuke them with a little toy weapon.
Depending on the team and how well they contribute, this is at least a half-day activity, but could easily extend to full day. This activity could be spread out over a week or two with an hour to 90 minutes per session. Make sure that top management or the CEO is behind this initiative, or physically present in the session, otherwise it may be for nothing (“Oh my god, you have just nuked my morning brief, you bastards! You are all fired”).
For more information about developing a culture of extreme teamwork, please contact info(at)beunite.com or connect to our WhatsApp +66 84 629 05 07.
97. I am I have I have been
In this hilariously funny get to know each other quiz, delegates must complete three simple statements about themselves.
• I am …. • I have …. • I have been…
The completed part must be truthful but can be funny and creative and sent by email or chat app to the facilitator together with the player’s name. The facilitator takes any missing part and reads it out loud but does not reveal the player’s name.
Participants then must guess the name of the person is which results in action, laughter and giggling. Thunderous cheers beak out when a player guesses correctly and gets a score. If the answer is wrong, the player will get points deducted.
The player with the highest score is the winning team and shall be awarded with a prize. Depending on the number of people playing this game, it takes about 30 minutes to one hour.
98. Emotional inventory
Emotional inventory is an excellent ice-breaker activity to start up any virtual meeting, online conference, team building workshop for remote teams, or organizational change programs.
Participants must take a minute to check-in with their emotions. This activity is about the exact moment and the thoughts and feelings that goes through their minds.
In this 3-minute activity, executives take notes and pay attention to their feelings and emotions, trying to track them down and put them into words on paper.
After the initial reflection each executive can talk about their feelings for a little while, which stimulates empathy and creates a positive atmosphere to start the meeting or training course.
99. Weekly Highs and Lows
In Weekly highs and lows participants must check-in with themselves and mentally go through the past week.
• What did they do? • What made them happy? Why? • When and where were they stressed? • How did the stress relate to their personal relationships? Business relationship? Did it cause conflict?
This activity builds awareness about our own emotions and sharing emotions increases empathy. Weekly Highs and Lows is a 30 to 45-minute activity and ideally conducted after some degree of trust has been built within the team. Not recommended with participants who don’t know each other.
100. Chinese Whisper
Chinese whisper is a team building activity best suited for large groups of at least 10 people or more. It is typically played in a non-virtual setting; however, it is possible to play it with remote teams.
To make this activity work, your videoconferencing app should be fast, steady and agile. To start with, participants must be able to connect to each other individually (one-by-one), not in a virtual group meeting room.
The facilitator comes up with a word or a sentence, and passes it on verbally to the first person, this can be through a simple phone call, a WhatsApp call. Then the receiver passes the information on to a 3rd person, and so on until the word or sentence comes back to the facilitator. At this stage, all participants meet in the virtual meeting room for the facilitator to reveal the word or sentence.
Although the objective is to pass around the message without it becoming garbled along the way, part of the enjoyment is that, regardless, this usually ends up happening. The debriefing is the most important part of this activity. Chinese Whispers acts as a metaphor of why communication is often changing when passing along hierarchies in an organization from top to bottom. It can also refer to why management and rank and file often are misaligned, if too many middle managers are involved.
One of the objectives is to make participants aware of the importance of communication, and how they share information across their organization.
Words, short or even long sentences can be introduced based on the client’s meeting objectives or link to the next topic of discussion.
Duration depends on the number of people but is typically about 10 to 15 minutes for a group of 10 and can be longer for larger groups.
101. The big rock
The big rock is from Steven-Covey’s magic box. Do you remember his best-selling book the Seven Habits of Highly Effective People?
Participants are sent a bucket by post together with some large stones, small stones, sand and instruction sheet.
During the videoconference call, we ask the participants to fill the bucket with the stones and sand provided. They will realize that the bucket is too small to fill it with all three items. There is just one way of doing it right, and some participants may figure it out.
The debriefing focuses on time management, and why it is important to tackle the most important tasks in the beginning of the day and do all smaller tasks in between.
For more information about virtual and non-virtual team building activities and teamwork skills training programs, please visit our website www.beunite.com, call +6684 629 05 07 or send us an email to info(at)Beunite.com